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<title>onezerocode's CGPortoflio Gallery</title>
<link>http://onezerocode.cgsociety.org/gallery/</link>
<description>onezerocode's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Goblin Hali U</title>
	<link>http://onezerocode.cgsociety.org/gallery/488815</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/243420/243420_1177344495_small.jpg"><br><br>Title: Goblin Hali U<br />
Name: yilingdaima<br />
Country: China<br />
Software: MAYA7.0   mental ray, Photoshop. Zbrush. <br />
<br />
   Hi,everyone,we supose to post this piece half year ago ,<br />
for some reason it delayed.at that time we verymuch into fairly type of character , male fairly,and we asume this little one is a hard working diger who rarely expose himself in front of camra.  for the first time, he posed and MAYA photoed,his determed pose reflected our faith toward CG at that time,yes ,<br />
thats our first piece.]]>
	</description>
	<pubDate>Mon, 23 Apr 2007 16:09:00 +0000</pubDate>
	</item>
	<item>
	<title>RattanMan</title>
	<link>http://onezerocode.cgsociety.org/gallery/477102</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/243420/243420_1174534622_small.jpg"><br><br>Title: RattanMan<br />
Name: Yi Lingdaima<br />
Country: China<br />
Software: Maya, mental ray, Photoshop MUDBOX<br />
RattanMan <br />
The RattanMan's model was done in MAYA in conjunction with MUDBOX,<br />
and phothshop was used for compositing and creation for all the texture maps on wich days of hard working spend,in order to get the felling of detailziation hi-riz displacement map was also used,hope you guys like it.<br />
and fianly we realy appriciate the great help from zhangyang84.<br />
]]>
	</description>
	<pubDate>Thu, 22 Mar 2007 03:37:05 +0000</pubDate>
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